Android-Developers

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Tuesday, 3 January 2012

Holo Everywhere

Posted on 13:35 by Unknown
[This post is by Adam Powell, an Android Framework engineer who cares about style. —Tim Bray]

Android 4.0 showcases the Holo theme family, further refined since its debut in Android 3.0. But as most developers know, a new system theme for some Android devices isn’t a new or uncommon event. For developers new system themes mean more design targets for their apps. Using system themes means developers can take advantage of a user’s existing expectations and it can save a lot of production time, but only if an app designer can reliably predict the results. Before Android 4.0 the variance in system themes from device to device could make it difficult to design an app with a single predictable look and feel. We set out to improve this situation for the developer community in Ice Cream Sandwich and beyond.



Theme.Holo
If you’re not already familiar with Android’s style and theme system, you should read Styles and Themes before continuing.

Compatibility Standard

In Android 4.0, Holo is different. We’ve made the inclusion of the unmodified Holo theme family a compatibility requirement for devices running Android 4.0 and forward. If the device has Android Market it will have the Holo themes as they were originally designed.

This standardization goes for all of the public Holo widget styles as well. The Widget.Holo styles will be stable from device to device, safe for use as parent styles for incremental customizations within your app.

The Holo theme family in Android 4.0 consists of the themes Theme.Holo, Theme.Holo.Light, and Theme.Holo.Light.DarkActionBar. Examples of these themes in action are shown in the screenshots lining this post.

To use a Holo theme, explicitly request one from your manifest on your activity or application element, e.g. android:theme="@android:style/Theme.Holo". Your app will be displayed using the unmodified theme on all compatible Android 4.0 devices. The Holo themes may also be used as stable parent themes for app-level theme customizations.

What about device themes?

We have no desire to restrict manufacturers from building their own themed experience across their devices. In fact we’ve gone further to make this even easier. In Android 4.0’s API (level 14) we’ve added a new public theme family to complement the Holo family introduced in Android 3.0: DeviceDefault. DeviceDefault themes are aliases for the device’s native look and feel. The DeviceDefault theme family and widget style family offer ways for developers to target the device’s native theme with all customizations intact.



Theme.Holo.Light
Formally separating these theme families will also make future merges easier for manufacturers updating to a new platform version, helping more devices update more quickly. Google’s Nexus devices alias DeviceDefault to the unmodified Holo themes.

Making use of your chosen theme

We’ve added a number of theme attributes to report common metrics and color palette info to apps that want to fit in with a theme. These include highlight colors, default padding and margins for common UI elements such as list items, and more. Apps that wish to integrate with their chosen theme (both Holo and DeviceDefault included) can refer to these theme attributes as in the examples below:

Sample button with system-supplied touch highlight:

<ImageButton android:id="@+id/my_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/button_icon"
android:background="?android:attr/selectableItemBackground" />
Sample widget with a custom pressedHighlightColor attribute, value retrieved from the system theme:

<MyWidget android:layout_width="wrap_content"
android:layout_height="wrap_content"
myapp:pressedHighlightColor="?android:attr/colorPressedHighlight" />
Sample list item layout using system-supplied metrics and text appearance:

<LinearLayout android:layout_width="match_parent"
android:layout_height="?android:attr/listPreferredItemHeight"
android:paddingLeft="?android:attr/listPreferredItemPaddingLeft"
android:paddingRight="?android:attr/listPreferredItemPaddingRight">
<TextView android:id="@+id/text"
android:textAppearance="?android:attr/textAppearanceListItem" />
<!-- Other views here -->
</LinearLayout>


Theme.Holo.Light.DarkActionBar

(Available in API level 14 and above)

Defaults for Older Apps

If an app does not explicitly request a theme in its manifest, Android 4.0 will determine the default theme based on the app’s targetSdkVersion to maintain the app’s original expectations: For values less than 11, @android:style/Theme; between 11 and 13 @android:style/Theme.Holo; and for 14 and higher @android:style/Theme.DeviceDefault.

Using Holo while supporting Android 2.x

Most Android developers will still want to support 2.x devices for a while as updates and new devices continue to roll out. This doesn’t stop you from taking advantage of newer themes on devices that support them though. Using Android’s resource system you can define themes for your app that are selected automatically based on the platform version of the device it’s running on.

Theme.Holo and Theme.Holo.Light have been available since API level 11, but Theme.Holo.Light.DarkActionBar is new in API level 14.

res/values/themes.xml:

<resources>
<style name="MyTheme" parent="@android:style/Theme">
<!-- Any customizations for your app running on pre-3.0 devices here -->
</style>
</resources>
res/values-v11/themes.xml:

<resources>
<style name="MyTheme" parent="@android:style/Theme.Holo">
<!-- Any customizations for your app running on devices with Theme.Holo here -->
</style>
</resources>
Finally, in AndroidManifest.xml:

<!-- [...] -->
<application android:name="MyApplication"
android:label="@string/application_label"
android:icon="@drawable/app_icon"
android:hardwareAccelerated="true"
android:theme="@style/MyTheme">
<!-- [...] -->
You can go as far with this idea as you like, up to and including defining your own theme attributes with different values across configurations for use in your other resources. To learn more about Android’s resource system, see Application Resources.

Final Thoughts

Android apps running on 4.0 and forward can use the Holo themes and be assured that their look and feel will not change when running on a device with a custom skin. Apps that wish to use the device’s default styling can do so using the DeviceDefault themes that are now in the public API. These changes let you spend more time on your design and less time worrying about what will be different from one device to another. Finally, Android’s resource system allows you to support features from the latest platform version while offering graceful fallback on older devices.
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in App Resources, User Interface | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Bring Your Apps into the Classroom, with Google Play for Education
    Posted by Shazia Makhdumi, Head of Strategic EDU Partnerships, Google Play team Google Play for Education has officially launched . It’s an ...
  • A Faster Emulator with Better Hardware Support
    [This post is by Xavier Ducrohet and Reto Meier of the Android engineering team. — Tim Bray.] The Android emulator is a key tool for Android...
  • Powering Chrome to Phone with Android Cloud to Device Messaging
    [This post is by Dave Burke, who's an Engineering Manager 80% of the time. — Tim Bray] Android Cloud to Device Messaging (C2DM) was lau...
  • Android 1.5 is here!
    I've got some good news today: the Android 1.5 SDK, release 1 is ready! Grab it from the download page . For an overview of the new Andr...
  • Memory Analysis for Android Applications
    [This post is by Patrick Dubroy, an Android engineer who writes about programming, usability, and interaction on his personal blog . — Tim B...
  • Preview of Google TV Add-on for the Android SDK
    [This post is by Ambarish Kenghe, who’s a Product Manager for Google TV — Tim Bray] At Google I/O , we announced that Android Market is comi...
  • Android SDK Tools, Revision 20
    [This post is by Xavier Ducrohet , Tech Lead for the Android developer tools] Along with the preview of the Android 4.1 (Jelly Bean) platfo...
  • RenderScript Intrinsics
    Posted by R. Jason Sams , Android RenderScript Tech Lead RenderScript has a very powerful ability called Intrinsics . Intrinsics are built-...
  • In-App Billing on Android Market: Ready for Testing
    [This post is by Eric Chu, Android Developer Ecosystem. —Dirk Dougherty] Back in January we announced our plan to introduce Android Market ...
  • Twitter for Android: A closer look at Android’s evolving UI patterns
    [This post is by Chris Nesladek, Interaction Designer, Richard Fulcher, Interaction Designer, and Virgil Dobjanschi, Software Engineer — Ti...

Categories

  • accessibility
  • Action Bar
  • Administration
  • Android
  • Android 1.5
  • Android 1.6
  • Android 2.0
  • Android 2.1
  • Android 2.2
  • Android 2.3
  • Android 2.3.3
  • Android 3.0
  • Android 3.2
  • Android 4.0
  • Android 4.2
  • Android 4.3
  • Android 4.4
  • Android Design
  • Android Developer Challenge
  • Android Developer Phone
  • Android Market
  • Android SDK
  • Android Studio
  • Animation and Graphics
  • Announcements
  • App Components
  • App Resources
  • Apps
  • Audio
  • Authentication
  • Best Practices
  • Boston
  • Code Day
  • Connectivity
  • Content Provider
  • Cool Stuff
  • Dashboard
  • Daydream
  • Debugging
  • Developer Console
  • Developer Days
  • Developer Labs
  • Developer profiles
  • Developer Story
  • Education
  • Games
  • GCM
  • Gestures
  • Google Analytics
  • Google Cloud Messaging
  • Google Cloud Platform
  • Google I/O
  • Google Play
  • Google Play game services
  • Google Play services
  • Google Services
  • Google Wallet
  • Google+
  • Guidelines
  • How-to
  • Image Processing
  • IME
  • In-app Billing
  • Input methods
  • Intents
  • io2010
  • IO2013
  • JNI
  • Layout
  • Localization
  • Location
  • Location and Sensors
  • London
  • Maps
  • Media and Camera
  • Mountain View
  • Munich
  • NDK
  • Open source
  • OpenGL ES
  • Optimization
  • Performance
  • Photo Sphere
  • Promo Graphics
  • Quality
  • Quick Search Box
  • Renderscript
  • Resources
  • RTL
  • Sample code
  • SDK Tools
  • SDK updates
  • Security
  • Sensors
  • Speech Input
  • Support Library
  • Survey
  • Tablets
  • Tel Aviv
  • Telephony
  • Testing
  • Text and Input
  • Text-to-Speech
  • Tools
  • Touch
  • User Interface
  • User Support
  • WebView
  • Widgets

Blog Archive

  • ►  2013 (45)
    • ►  November (2)
    • ►  October (7)
    • ►  September (2)
    • ►  August (5)
    • ►  July (5)
    • ►  June (4)
    • ►  May (9)
    • ►  April (3)
    • ►  March (2)
    • ►  February (3)
    • ►  January (3)
  • ▼  2012 (43)
    • ►  December (5)
    • ►  November (3)
    • ►  October (3)
    • ►  September (1)
    • ►  August (1)
    • ►  July (2)
    • ►  June (5)
    • ►  May (1)
    • ►  April (5)
    • ►  March (6)
    • ►  February (5)
    • ▼  January (6)
      • Android Developers on Google+
      • Say Goodbye to the Menu Button
      • Southern-hemisphere Developer Labs
      • Introducing the Android Design site
      • Levels in Renderscript
      • Holo Everywhere
  • ►  2011 (67)
    • ►  December (7)
    • ►  November (7)
    • ►  October (5)
    • ►  September (5)
    • ►  August (3)
    • ►  July (7)
    • ►  June (3)
    • ►  May (5)
    • ►  April (6)
    • ►  March (8)
    • ►  February (7)
    • ►  January (4)
  • ►  2010 (72)
    • ►  December (8)
    • ►  November (3)
    • ►  October (4)
    • ►  September (8)
    • ►  August (6)
    • ►  July (9)
    • ►  June (11)
    • ►  May (11)
    • ►  April (2)
    • ►  March (3)
    • ►  February (2)
    • ►  January (5)
  • ►  2009 (63)
    • ►  December (7)
    • ►  November (5)
    • ►  October (5)
    • ►  September (8)
    • ►  August (2)
    • ►  July (1)
    • ►  June (2)
    • ►  May (5)
    • ►  April (12)
    • ►  March (5)
    • ►  February (8)
    • ►  January (3)
  • ►  2008 (40)
    • ►  December (3)
    • ►  November (1)
    • ►  October (4)
    • ►  September (6)
    • ►  August (4)
    • ►  June (1)
    • ►  May (5)
    • ►  April (4)
    • ►  March (5)
    • ►  February (2)
    • ►  January (5)
  • ►  2007 (8)
    • ►  December (3)
    • ►  November (5)
Powered by Blogger.

About Me

Unknown
View my complete profile