Android-Developers

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Wednesday, 23 February 2011

Best Practices for Honeycomb and Tablets

Posted on 10:00 by Unknown

The first tablets running Android 3.0 (“Honeycomb”) will be hitting the streets on Thursday Feb. 24th, and we’ve just posted the full SDK release. We encourage you to test your applications on the new platform, using a tablet-size AVD.

Developers who’ve followed the Android Framework’s guidelines and best practices will find their apps work well on Android 3.0. This purpose of this post is to provide reminders of and links to those best practices.

Moving Toward Honeycomb

There’s a comprehensive discussion of how to work with the new release in Optimizing Apps for Android 3.0. The discussion includes the use of the emulator; most developers, who don’t have an Android tablet yet, should use it to test and update their apps for Honeycomb.

While your existing apps should work well, developers also have the option to improve their apps’ look and feel on Android 3.0 by using Honeycomb features; for example, see The Android 3.0 Fragments API. We’ll have more on that in this space, but in the meantime we recommend reading Strategies for Honeycomb and Backwards Compatibility for advice on adding Honeycomb polish to existing apps.

Specifying Features

There have been reports of apps not showing up in Android Market on tablets. Usually, this is because your application manifest has something like this:

<uses-feature android:name="android.hardware.telephony" />

Many of the tablet devices aren’t phones, and thus Android Market assumes the app is not compatible. See the documentation of <uses-feature>. However, such an app’s use of the telephony APIs might well be optional, in which case it should be available on tablets. There’s a discussion of how to accomplish this in Future-Proofing Your App and The Five Steps to Future Hardware Happiness.

Rotation

The new environment is different from what we’re used to in two respects. First, you can hold the devices with any of the four sides up and Honeycomb manages the rotation properly. In previous versions, often only two of the four orientations were supported, and there are apps out there that relied on this in ways that will break them on Honeycomb. If you want to stay out of rotation trouble, One Screen Turn Deserves Another covers the issues.

The second big difference doesn’t have anything to do with software; it’s that a lot of people are going to hold these things horizontal (in “landscape mode”) nearly all the time. We’ve seen a few apps that have a buggy assumption that they’re starting out in portrait mode, and others that lock certain screens into portrait or landscape but really shouldn’t.

A Note for Game Developers

A tablet can probably provide a better game experience for your users than any handset can. Bigger is better. It’s going to cost you a little more work than developers of business apps, because quite likely you’ll want to rework your graphical assets for the big screen.

There’s another issue that’s important to game developers: Texture Formats. Read about this in Game Development for Android: A Quick Primer, in the section labeled “Step Three: Carefully Design the Best Game Ever”.

We've also added a convenient way to filter applications in Android Market based on the texture formats they support; see the documentation of <supports-gl-texture> for more details.

Happy Coding

Once you’ve held one of the new tablets in your hands, you’ll want to have your app not just running on it (which it probably already does), but expanding minds on the expanded screen. Have fun!

Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Bring Your Apps into the Classroom, with Google Play for Education
    Posted by Shazia Makhdumi, Head of Strategic EDU Partnerships, Google Play team Google Play for Education has officially launched . It’s an ...
  • A Faster Emulator with Better Hardware Support
    [This post is by Xavier Ducrohet and Reto Meier of the Android engineering team. — Tim Bray.] The Android emulator is a key tool for Android...
  • Powering Chrome to Phone with Android Cloud to Device Messaging
    [This post is by Dave Burke, who's an Engineering Manager 80% of the time. — Tim Bray] Android Cloud to Device Messaging (C2DM) was lau...
  • Android 1.5 is here!
    I've got some good news today: the Android 1.5 SDK, release 1 is ready! Grab it from the download page . For an overview of the new Andr...
  • Memory Analysis for Android Applications
    [This post is by Patrick Dubroy, an Android engineer who writes about programming, usability, and interaction on his personal blog . — Tim B...
  • Preview of Google TV Add-on for the Android SDK
    [This post is by Ambarish Kenghe, who’s a Product Manager for Google TV — Tim Bray] At Google I/O , we announced that Android Market is comi...
  • Android SDK Tools, Revision 20
    [This post is by Xavier Ducrohet , Tech Lead for the Android developer tools] Along with the preview of the Android 4.1 (Jelly Bean) platfo...
  • RenderScript Intrinsics
    Posted by R. Jason Sams , Android RenderScript Tech Lead RenderScript has a very powerful ability called Intrinsics . Intrinsics are built-...
  • In-App Billing on Android Market: Ready for Testing
    [This post is by Eric Chu, Android Developer Ecosystem. —Dirk Dougherty] Back in January we announced our plan to introduce Android Market ...
  • Twitter for Android: A closer look at Android’s evolving UI patterns
    [This post is by Chris Nesladek, Interaction Designer, Richard Fulcher, Interaction Designer, and Virgil Dobjanschi, Software Engineer — Ti...

Categories

  • accessibility
  • Action Bar
  • Administration
  • Android
  • Android 1.5
  • Android 1.6
  • Android 2.0
  • Android 2.1
  • Android 2.2
  • Android 2.3
  • Android 2.3.3
  • Android 3.0
  • Android 3.2
  • Android 4.0
  • Android 4.2
  • Android 4.3
  • Android 4.4
  • Android Design
  • Android Developer Challenge
  • Android Developer Phone
  • Android Market
  • Android SDK
  • Android Studio
  • Animation and Graphics
  • Announcements
  • App Components
  • App Resources
  • Apps
  • Audio
  • Authentication
  • Best Practices
  • Boston
  • Code Day
  • Connectivity
  • Content Provider
  • Cool Stuff
  • Dashboard
  • Daydream
  • Debugging
  • Developer Console
  • Developer Days
  • Developer Labs
  • Developer profiles
  • Developer Story
  • Education
  • Games
  • GCM
  • Gestures
  • Google Analytics
  • Google Cloud Messaging
  • Google Cloud Platform
  • Google I/O
  • Google Play
  • Google Play game services
  • Google Play services
  • Google Services
  • Google Wallet
  • Google+
  • Guidelines
  • How-to
  • Image Processing
  • IME
  • In-app Billing
  • Input methods
  • Intents
  • io2010
  • IO2013
  • JNI
  • Layout
  • Localization
  • Location
  • Location and Sensors
  • London
  • Maps
  • Media and Camera
  • Mountain View
  • Munich
  • NDK
  • Open source
  • OpenGL ES
  • Optimization
  • Performance
  • Photo Sphere
  • Promo Graphics
  • Quality
  • Quick Search Box
  • Renderscript
  • Resources
  • RTL
  • Sample code
  • SDK Tools
  • SDK updates
  • Security
  • Sensors
  • Speech Input
  • Support Library
  • Survey
  • Tablets
  • Tel Aviv
  • Telephony
  • Testing
  • Text and Input
  • Text-to-Speech
  • Tools
  • Touch
  • User Interface
  • User Support
  • WebView
  • Widgets

Blog Archive

  • ►  2013 (45)
    • ►  November (2)
    • ►  October (7)
    • ►  September (2)
    • ►  August (5)
    • ►  July (5)
    • ►  June (4)
    • ►  May (9)
    • ►  April (3)
    • ►  March (2)
    • ►  February (3)
    • ►  January (3)
  • ►  2012 (43)
    • ►  December (5)
    • ►  November (3)
    • ►  October (3)
    • ►  September (1)
    • ►  August (1)
    • ►  July (2)
    • ►  June (5)
    • ►  May (1)
    • ►  April (5)
    • ►  March (6)
    • ►  February (5)
    • ►  January (6)
  • ▼  2011 (67)
    • ►  December (7)
    • ►  November (7)
    • ►  October (5)
    • ►  September (5)
    • ►  August (3)
    • ►  July (7)
    • ►  June (3)
    • ►  May (5)
    • ►  April (6)
    • ►  March (8)
    • ▼  February (7)
      • Animation in Honeycomb
      • Best Practices for Honeycomb and Tablets
      • Final Android 3.0 Platform and Updated SDK Tools
      • Introducing Renderscript
      • Android 2.3.3 Platform, New NFC Capabilities
      • The Android 3.0 Fragments API
      • New Merchandising and Billing Features on Android ...
    • ►  January (4)
  • ►  2010 (72)
    • ►  December (8)
    • ►  November (3)
    • ►  October (4)
    • ►  September (8)
    • ►  August (6)
    • ►  July (9)
    • ►  June (11)
    • ►  May (11)
    • ►  April (2)
    • ►  March (3)
    • ►  February (2)
    • ►  January (5)
  • ►  2009 (63)
    • ►  December (7)
    • ►  November (5)
    • ►  October (5)
    • ►  September (8)
    • ►  August (2)
    • ►  July (1)
    • ►  June (2)
    • ►  May (5)
    • ►  April (12)
    • ►  March (5)
    • ►  February (8)
    • ►  January (3)
  • ►  2008 (40)
    • ►  December (3)
    • ►  November (1)
    • ►  October (4)
    • ►  September (6)
    • ►  August (4)
    • ►  June (1)
    • ►  May (5)
    • ►  April (4)
    • ►  March (5)
    • ►  February (2)
    • ►  January (5)
  • ►  2007 (8)
    • ►  December (3)
    • ►  November (5)
Powered by Blogger.

About Me

Unknown
View my complete profile