Android-Developers

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 5 February 2010

Live wallpapers

Posted on 09:00 by Unknown

With the introduction of live wallpapers in Android 2.1, users can now enjoy richer, animated, interactive backgrounds on their home screen. A live wallpaper is very similar to a normal Android application and has access to all the facilities of the platform: SGL (2D drawing), OpenGL (3D drawing), GPS, accelerometers, network access, etc. The live wallpapers included on Nexus One demonstrate the use of some of these APIs to create fun and interesting user experiences. For instance, the Grass wallpaper uses the phone's location to compute sunrise and sunset times in order to display the appropriate sky.

Creating your own live wallpaper is easy, especially if you have had previous experience with SurfaceView or Canvas. To learn how to create a live wallpaper, you should check out the CubeLiveWallpaper sample provided with the Android 2.1 SDK; you will find it in the directory platforms/android-2.1/samples/CubeLiveWallpaper.

A live wallpaper is very similar to a regular Android service. The only difference is the addition of a new method, onCreateEngine() whose goal is to create a WallpaperService.Engine. The engine is responsible for handling the lifecycle and the drawing of a wallpaper. The system provides you with a surface on which you can draw, just like you would with a SurfaceView. Drawing a wallpaper can be very expensive so you should optimize your code as much as possible to avoid using too much CPU, not only for battery life but also to avoid slowing down the rest of the system. That is also why the most important part of the lifecycle of a wallpaper is when it becomes invisible. When invisible, for instance because the user launched an application that covers the home screen, a wallpaper must stop all activity.

The engine can also implement several methods to interact with the user or the home application. For instance, if you want your wallpaper to scroll along when the user swipes from one home screen to another, you can use onOffsetsChanged(). To react to touch events, simply implement onTouchEvent(MotionEvent). Finally, applications can send arbitrary commands to the live wallpaper. Currently, only the standard home application sends commands to the onCommand() method of the live wallpaper:

  • android.wallpaper.tap: When the user taps an empty space on the workspace. This command is interpreted by the Nexus and Water live wallpapers to make the wallpaper react to user interaction. For instance, if you tap an empty space on the Water live wallpaper, new ripples appear under your finger.
  • android.home.drop: When the user drops an icon or a widget on the workspace. This command is also interpreted by the Nexus and Water live wallpapers.

Please note that live wallpaper is an Android 2.1 feature. To ensure that only users with devices that support this feature can download your live wallpaper, remember to add the following to your manifest before releasing to Android Market:

  • <uses-sdk android:minSdkVersion="7" />, which lets Android Market and the platform know that your application is using the Android 2.1 version.
  • <uses-feature android:name="android.software.live_wallpaper" />, which lets the Android Market and the platform know that your application is a live wallpaper.

Many great live wallpapers are already available on Android Market and we can't wait to see more!

Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in Cool Stuff, User Interface | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Bring Your Apps into the Classroom, with Google Play for Education
    Posted by Shazia Makhdumi, Head of Strategic EDU Partnerships, Google Play team Google Play for Education has officially launched . It’s an ...
  • A Faster Emulator with Better Hardware Support
    [This post is by Xavier Ducrohet and Reto Meier of the Android engineering team. — Tim Bray.] The Android emulator is a key tool for Android...
  • Powering Chrome to Phone with Android Cloud to Device Messaging
    [This post is by Dave Burke, who's an Engineering Manager 80% of the time. — Tim Bray] Android Cloud to Device Messaging (C2DM) was lau...
  • Android 1.5 is here!
    I've got some good news today: the Android 1.5 SDK, release 1 is ready! Grab it from the download page . For an overview of the new Andr...
  • Memory Analysis for Android Applications
    [This post is by Patrick Dubroy, an Android engineer who writes about programming, usability, and interaction on his personal blog . — Tim B...
  • Preview of Google TV Add-on for the Android SDK
    [This post is by Ambarish Kenghe, who’s a Product Manager for Google TV — Tim Bray] At Google I/O , we announced that Android Market is comi...
  • Android SDK Tools, Revision 20
    [This post is by Xavier Ducrohet , Tech Lead for the Android developer tools] Along with the preview of the Android 4.1 (Jelly Bean) platfo...
  • RenderScript Intrinsics
    Posted by R. Jason Sams , Android RenderScript Tech Lead RenderScript has a very powerful ability called Intrinsics . Intrinsics are built-...
  • In-App Billing on Android Market: Ready for Testing
    [This post is by Eric Chu, Android Developer Ecosystem. —Dirk Dougherty] Back in January we announced our plan to introduce Android Market ...
  • Twitter for Android: A closer look at Android’s evolving UI patterns
    [This post is by Chris Nesladek, Interaction Designer, Richard Fulcher, Interaction Designer, and Virgil Dobjanschi, Software Engineer — Ti...

Categories

  • accessibility
  • Action Bar
  • Administration
  • Android
  • Android 1.5
  • Android 1.6
  • Android 2.0
  • Android 2.1
  • Android 2.2
  • Android 2.3
  • Android 2.3.3
  • Android 3.0
  • Android 3.2
  • Android 4.0
  • Android 4.2
  • Android 4.3
  • Android 4.4
  • Android Design
  • Android Developer Challenge
  • Android Developer Phone
  • Android Market
  • Android SDK
  • Android Studio
  • Animation and Graphics
  • Announcements
  • App Components
  • App Resources
  • Apps
  • Audio
  • Authentication
  • Best Practices
  • Boston
  • Code Day
  • Connectivity
  • Content Provider
  • Cool Stuff
  • Dashboard
  • Daydream
  • Debugging
  • Developer Console
  • Developer Days
  • Developer Labs
  • Developer profiles
  • Developer Story
  • Education
  • Games
  • GCM
  • Gestures
  • Google Analytics
  • Google Cloud Messaging
  • Google Cloud Platform
  • Google I/O
  • Google Play
  • Google Play game services
  • Google Play services
  • Google Services
  • Google Wallet
  • Google+
  • Guidelines
  • How-to
  • Image Processing
  • IME
  • In-app Billing
  • Input methods
  • Intents
  • io2010
  • IO2013
  • JNI
  • Layout
  • Localization
  • Location
  • Location and Sensors
  • London
  • Maps
  • Media and Camera
  • Mountain View
  • Munich
  • NDK
  • Open source
  • OpenGL ES
  • Optimization
  • Performance
  • Photo Sphere
  • Promo Graphics
  • Quality
  • Quick Search Box
  • Renderscript
  • Resources
  • RTL
  • Sample code
  • SDK Tools
  • SDK updates
  • Security
  • Sensors
  • Speech Input
  • Support Library
  • Survey
  • Tablets
  • Tel Aviv
  • Telephony
  • Testing
  • Text and Input
  • Text-to-Speech
  • Tools
  • Touch
  • User Interface
  • User Support
  • WebView
  • Widgets

Blog Archive

  • ►  2013 (45)
    • ►  November (2)
    • ►  October (7)
    • ►  September (2)
    • ►  August (5)
    • ►  July (5)
    • ►  June (4)
    • ►  May (9)
    • ►  April (3)
    • ►  March (2)
    • ►  February (3)
    • ►  January (3)
  • ►  2012 (43)
    • ►  December (5)
    • ►  November (3)
    • ►  October (3)
    • ►  September (1)
    • ►  August (1)
    • ►  July (2)
    • ►  June (5)
    • ►  May (1)
    • ►  April (5)
    • ►  March (6)
    • ►  February (5)
    • ►  January (6)
  • ►  2011 (67)
    • ►  December (7)
    • ►  November (7)
    • ►  October (5)
    • ►  September (5)
    • ►  August (3)
    • ►  July (7)
    • ►  June (3)
    • ►  May (5)
    • ►  April (6)
    • ►  March (8)
    • ►  February (7)
    • ►  January (4)
  • ▼  2010 (72)
    • ►  December (8)
    • ►  November (3)
    • ►  October (4)
    • ►  September (8)
    • ►  August (6)
    • ►  July (9)
    • ►  June (11)
    • ►  May (11)
    • ►  April (2)
    • ►  March (3)
    • ▼  February (2)
      • Service API changes starting with Android 2.0
      • Live wallpapers
    • ►  January (5)
  • ►  2009 (63)
    • ►  December (7)
    • ►  November (5)
    • ►  October (5)
    • ►  September (8)
    • ►  August (2)
    • ►  July (1)
    • ►  June (2)
    • ►  May (5)
    • ►  April (12)
    • ►  March (5)
    • ►  February (8)
    • ►  January (3)
  • ►  2008 (40)
    • ►  December (3)
    • ►  November (1)
    • ►  October (4)
    • ►  September (6)
    • ►  August (4)
    • ►  June (1)
    • ►  May (5)
    • ►  April (4)
    • ►  March (5)
    • ►  February (2)
    • ►  January (5)
  • ►  2007 (8)
    • ►  December (3)
    • ►  November (5)
Powered by Blogger.

About Me

Unknown
View my complete profile